The faint purple glow and the impossible coordination gave away the kobolds’ true nature.
Shared Spirit Kobold CR 1
Kobold warrior 1
LN Small humanoid (reptilian)
Init +1; Senses darkvision 60 ft.; Perception +5
AC 15, touch 12, flat-footed 14 (+2 armor, +1 Dex, +1 natural, +1 size)
hp 6 (1d10)
Fort +2, Ref +1, Will 0
Weaknesses (light sensitivity)
Speed 30 ft.
Melee Spiked Skin +1 (1d4-1)
Ranged Light Crossbow +1 (1d6/19-20)
Special Attacks smite chaos 1/day (+1 damage)
Spell-Like Abilities (CL 1st)
Str 9, Dex 13, Con 10, Int 12, Wis 11, Cha 8
Base Atk +1; CMB -1; CMD 10 (+2 against move or trip)
Feats Skill Focus (Perception)
Skills Craft (trapmaking) +7, Perception +6, Stealth +5; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (Miner)
SQ crafty, Shared Conscious, Spiked Skin
A Shared Spirit is a creature influenced by the dragon Haftir. While they are not directly controlled by him, their wills are bent to fulfill his wishes. Their skin glows a light purple, a side-effect of the Influence coursing through their bodies.
Influence is a purple powder created by Haftir. If it is consumed, the creature must make a Fort save (DC 14) or they will begin turning into a Shared Spirit. In 24 hours, the creature can make another Fort save (DC 18), and if it fails they become a Shared Spirit creature. If they succeed, they take 4 temporary Constitution damage and the Influence wears off. They can’t be infected by Influence again for 72 hours. Stronger forms of Influence exist that are harder to fight off.
Creating a Shared Spirit
“Shared Spirit” is an acquired template that can be added to any creature. A Shared Spirit creature retains the base creature’s statistics and special abilities except as noted here.
CR: HD 5 or less, as base creature +1 (rounded down); HD 6-10, as base creature +2; HD 11 or more, as base creature +3.
Alignment: Lawful neutral.
Special Qualities and Defenses: A Shared Spirit creature gains Spiked Skin, which functions similarly to the spiked armor weapon. Shared Spirits are considered proficient with its use. Small and smaller creatures deal 1d4+Strength modifier damage, Medium creatures deal 1d6+STR damage, Large creatures deal 1d8+STR damage, and Huge and larger creatures deal 1d10+STR damage. This damage is applied whenever the Shared Spirit grapples a target, and it can also be used as an attack. They also gain the Shared Conscious. Each Shared Spirit creature within 30 ft. of another Shared Spirit creature provides a +1 competence bonus to Attack and AC (to a maximum of +5), and a Shares Spirit creature cannot be flat footed unless all other Shared Spirit creatures within 30 ft. would also be flat footed.
Special Abilities: A Shared Spirit gains the following.
Smite Chaos (Su): Once per day it can deal extra damage equal to its HD (maximum of +20) with a melee attack against a chaotic foe.
Spell-Like Abilities: A half-celestial with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities depending on its Hit Dice. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD (or the caster level of the base creature’s spell-like abilities, whichever is higher).
|1-2||Ant haul, root constant||11-12||Protection from energy 3/day|
|3-4||Detect chaos, fairness 3/day||13-14||Absorbing inhalation, echolocation constant|
|5-6||Entangle* 3/day, jump||15-16||Communal protection from energy 3/day|
|7-8||Communal ant haul, death from below constant||17-18||Mislead, water breathing constant|
|9-10||Aura sight constant, fog cloud||19-20||Ki shout 2/day, regenerate|
*The range is changed to self. Instead of vines entangling targets, tendrils of Influence entangle all creatures that are not Shared Spirit creatures.
Other Shared Spirit creatures are not affected by the harmful effects of the spell-like abilities.
Abilities: If a creature that gains the Shared Spirit template and its Intelligence or Wisdom is below 6, increase it to 6. If it is above 6, add +2.