30/30 Day 11: Jute the Immortal Dragoon (Pathfinder)

Hi, I’m Tyler Magruder, or sorryjzargo as I go by on the internet.  I am going to hopefully complete a 30/30 this month.  If you don’t know what a 30/30 is, it is a blog series where you write one blog a day for a month (on months with 31 days it is called a 31/31).  I’ve already missed a few days, so this is a make-up blog.

Download in PDF form here.


He has wandered the hills of the Windswept Realm for centuries, outliving everyone.

Animated Rope Fighter (Dragoon subtype) 15

NG Medium Construct

Init +6; Senses Perception +2


AC 18, touch 12, flat-footed 16 (+2 Dexterity, +6 armor)

hp 145 (15d10+45)

Fort +12, Ref +7, Will +7 (+11 against Fear)


Speed 20 ft.

Melee masterwork spear +24/+19/+14 (1d8+12/x3, 2d8+12/x3 Vital Strike) or

rope attack +19/+14/+9 (1d4+4/20, 2d4+4/20 Vital Strike)

Ranged light crossbow +17/+12/+7 (1d8/19-20, 2d8/19-29 Vital Strike)


Str 18, Dex 15, Con 16, Int 13, Wis 14, Cha 9

Base Atk +15/+10/+5 CMB +19 CMD 31

Feats Armor Proficiency (Light, Medium), Improved Initiative, Martial Weapon Proficiency, Mounted Combat, Mounted Onslaught, Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Ride), Trample, Trick Riding, Vital Strike, Weapon Focus (Spear)

Skills Craft (Cloth) +8, Handle Animal +9, Intimidate +9, Ride +19

Languages Common, Draconic, Elven, Goblin

SQ animated shifting, Armor Training 1, Banner, Leaping Lance, Piercing Lance, Spear Training 3, Spinning Lance, weakness to fire

Gear alchemist fire (x3), chainmail armor, crafting materials, light crossbow, masterwork spear, thunderstone

An ancient warrior, his consciousness was transferred to a yard of animated rope as a last measure.  He has since added more and more rope to his body.  He travels in the shape of a humanoid, but he can freely manipulate the rope to fit his needs.  He wears chainmail armor to hide the fact that he is made entirely of rope.  He has long-forgotten his original purpose and his original name, and instead roams the hills of the Windswept Realm searching for injustice.

Jute only fights in the name of justice and honor.  He will always accept a duel, but he always holds back from the kill when he inevitably wins.  When traveling with others, Jute refuses to stay near camps if there is a live campfire.  Jute is terrified of fire, but knows the utility of it.  He carries three alchemist fire bombs and uses them to even the odds when faced with numerous enemies.

Since he’s not an organic creature, Jute has to repair himself in order to recover health.  Jute requires 1 gp of materials per hit point to repair himself, with a DC 15 Craft (cloth) check.

rope attack– Jute can attack with a strand of rope.  It has a range of 15 feet, but counts as a melee attack.

animated shifting– Jute can manipulate his rope to appear as almost anything, albeit with the texture of rope.  He can change his size from Small to Large, though size changes only affect his AC.  Also, he can stretch into a single long rope in order to travel through areas otherwise impassible.

Jute has moved from mount to mount over the years, but he is currently travelling with his trusty ankylosaurus Sige.


This fearsome ankylosaurus carries Jute to his destination and tramples his enemies.

N Huge Animal

Init +0; Senses low-light vision, scent, Perception +14


AC 26, touch 8, flat-footed 26 (+14 natural, -2 size, +4 armor)

hp 101 (12d8+40)

Fort 12, Ref +7, Will +4


Speed 30 ft.

Melee tail +16 (3d6+12 plus stun)

Space 15 ft.; Reach 15 ft.


Str 27, Dex 10, Con 18, Int 2, Wis 13, Cha 8

Base Atk +9; CMB +19; CMD 29

Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)

Skills Perception +14

Special Abilities

Stun (Ex) The ankylosaurus’s tail can deliver a powerful, stunning blow.  A creature struck by this attack must make a DC 23 save or be dazed for 1 round.  If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds.  The save DC is Strength-based.


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